• Que Seurat, Seurat.

    Dec 26, 2008

    Seurat Port was a brief attempt to port Paul Reiners Cellular Automata animation technique to Processing written up in his article, Pointillism meets Pixelation.

    What really happened, was that I was kind of nauseated by his choice of colors for the animation. This lead to me reading about color spaces and the color theory in general which just kind of left me winded and at a point that I wanted to close out the sketch. Other than that it's a pretty cool article if a little thin in explanation at times.

    I still want to understand the application better; it's not quite clear to me how to technically execute the next step in a cells rule based on it's universe and neighborhood.

    In the end I learned something about some stuff, so I figured it would be a good place to break the sketch off, and come back with a second part later. A true port of the code represents important objectives for myself in Processing including understanding Cellular Automata, animation, algorithmically-generated art, and color theory just off the top of my head.

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